Have a quick question. I'm not sure I'm doing this in the right way.
I have a skeleton that's just a body and head, and I have 3 different head images (different expressions). I create an animation for one body/head combination, and then duplicate that animation. I now want to change the head image for that new animation (to reuse the body animation), but the problem is I have to show/unhide the images in the Hierarchy view every time I switch animations.
I'm not sure what the best way to do this is. Do I have to include every head in every animation and just set their alphas to want I want? If it helps I'm exporting them to Unity. Thanks.
Ah, ok, I figured it out with Attachments. I had each head under a separate slot, so now I made a 'heads' slot, moved all the head images there, and then saved an Attachment key. Much better!