Nick

My dog is losing texture when simply flipped using the Skeleton.ScaleX.
mSkeleton.ScaleX = lookVector.x < 0 ? -1f : 1f;
I am using the latest version (3.7) of Editor and runtime.

dog issue.jpg


dog export.zip
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Nick
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Harald

Oh my dog! We will do our best to restore this poor dogs dignity.

Thanks very much for the very good reproduction assets with colorized regions!

I have created an issue ticket here:
[unity] Scale of -1 results in incorrect mesh · #1373
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Harald

Harri
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Nick

This is a serious bug on non-beta version.
Will this be fixed soon?
Nick
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Harald

Unfortuntaly it turned out that it was not only a problem in the Spine-Unity runtime. Responsibilities have been shifted between programmers, which always costs some additional overhead, in addition to a very busy week. We are sorry for the inconvenience.

---

It turned out that this is not a bug but behaviour as intended (related to your constraint setup), please see the comment by Nate in the issue ticket here:
[runtimes] Scale of -1 results in incorrect bone orientation · #1373
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Harald

Harri
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Nick

oh, thank you. :grinteeth:
Nick
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Harald

You're welcome. :)
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Harald

Harri
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