I'm trying to find the best route for importing monsters into our game.
All monsters will have Idle and Walk but depending on what skills they have they would only require one of 4 attack animations from BowAttack, SpellCast, Melee, ThrowWeapon.
1 monster imports perfectly and I have set up the Mecanim state and normally you'd just make an Animation Override Controller and swap out the animations.
Is this the proper workflow?
Export Monster 1, make mecanim controller.
Export monster 2, make override controller and move it to the monster's Animator controller property and then manually select the override animation clips.
This would just require us to ensure we have Idle, Walk and well think out what skills each monster will have so that we make the proper animations so we don't try to trigger animations in mecanim that don't exist in the SkeletonAnimator.
Right now I'm getting error spam of "KeyNotFoundException: The given key was not present in the dictionary." which is line 97 of the SkeletonAnimator meaning I assume the exact same animation name needs to match across all monsters regardless of mecanim clip names.