skarasuko

So, I've encountered an issue sometimes for a few years already, and it's bugging me out right now. This usually happens when I duplicate an animation, but want to remove keys that are at the end of the timeline, for a single frame pose. The timeline length remains, and I cannot figure out the reason why. This likely happens when my animation is full of many elements: Bone keys, Attachment keys, Constraint keys, Active Skins. My temporary solution is to create a brand new animation and copy the first frame's keys, but this can be difficult with complex Spine projects. For example, I cannot select an attachment unless I select the Skin it is under.

I also have to point out that it can be difficult to reveal every keys in the timeline if the Spine model gets complicated. I really want to be able to reveal every single key, so it is easy to purge or copy a keyframe.
skarasuko
  • Beiträge: 126

Nate

Please give these a try:
1) ctrl+H to Show All Bones/Slots. If a bone or slot is hidden, it won't show the row in the dopesheet.
2) Check Show all skin attachments in the tree properties, which will also show timelines (deform, sequence) for all attachments in all skins.
Benutzeravatar
Nate

Nate
  • Beiträge: 12134

skarasuko

Thanks so much. I had to inspect the Tree Properties, and the main issue was the Skin Bones checkmark, since I have several of them.
skarasuko
  • Beiträge: 126


Zurück zu Editor