Hi , guys . I have been using SDL for quite a while and thanks to all the contributers of it.
For a long time I was seeking a good solution of skeleton-animation supported tool/platform which works well with SDL.Unfortunately ,I couldn’t find one. So ,Inspiring from spine-sfml official runtime and for my own mobile developing,I developed a spine-runtime called ‘spine-sdl’ for SDL2. Check the github address below:
https://github.com/GerogeChong/spine-sdl
I simply test and use it in iOS. and all the spine features are supported.If you have time, it’s a good thing to extend it for other opengl platforms: such as opengl, opengles 2 , 3.
Feel free to ask any question about it.
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GerogeChong
3.5 years ago
- GerogeChong
- Beiträge: 5
Mario
This is neat! I briefly went through the rendering code, looks good to me.
3.5 years ago
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Mario - Beiträge: 3027
GerogeChong
Thanks! Deep respect to your wonderful libgdx work!badlogic hat geschrieben:This is neat! I briefly went through the rendering code, looks good to me.
3.5 years ago
- GerogeChong
- Beiträge: 5
Nate
Thanks for sharing! We added a link to your project on the runtimes page, under C++ with a note that SDL supports other languages.
Spine: Runtimes: C4343

Spine: Runtimes: C4343

3.5 years ago
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Nate - Beiträge: 11845
GerogeChong
Thanks!
3.5 years ago
- GerogeChong
- Beiträge: 5
royalstream
Hi guys,
I modified the spine-sfml runtime to use SDL2 instead of SFML using the new long-sought geometry render API (i.e. SDL_RenderGeometry).
It's similar to what https://github.com/GerogeChong/spine-sdl did four years ago but with no OpenGL, only straight SDL.
It's also similar to a proof of concept https://github.com/rmg-nik/sdl_spine_demo did a few months ago.
I'm sticking as closely as possible to the original spine-sfml implementation. I'd say more than 70% of the code matches on a file compare. I'm providing spine-c and spine-cpp versions as well as working examples (matching the spine-sfml folders).
Come and get it: https://github.com/royalstream/spine-sdl
PS: The editor is not letting me use the url BBCode, probably because I just subscribed to the forum. So, you'll have to copy/paste the link. Sorry for the inconvenience.
I modified the spine-sfml runtime to use SDL2 instead of SFML using the new long-sought geometry render API (i.e. SDL_RenderGeometry).
It's similar to what https://github.com/GerogeChong/spine-sdl did four years ago but with no OpenGL, only straight SDL.
It's also similar to a proof of concept https://github.com/rmg-nik/sdl_spine_demo did a few months ago.
I'm sticking as closely as possible to the original spine-sfml implementation. I'd say more than 70% of the code matches on a file compare. I'm providing spine-c and spine-cpp versions as well as working examples (matching the spine-sfml folders).
Come and get it: https://github.com/royalstream/spine-sdl
PS: The editor is not letting me use the url BBCode, probably because I just subscribed to the forum. So, you'll have to copy/paste the link. Sorry for the inconvenience.
1 month ago
- royalstream
- Beiträge: 4
Nate
Cool, thanks for sharing! I've fixed up your links. 

1 month ago
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Nate - Beiträge: 11845
Mario
1 month ago
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Mario - Beiträge: 3027
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