mattthehoopy

Hi, I'm having a weird issue where if I spawn submeshes on an object, then run the game and try to set and attachment from none to something (i.e. put a shirt on or something), then other parts of the model disappear.

This happens without any modifications to the source code, but I've noticed that if I go into the SkeletonRenderer and disable the batching, it creates too few submeshes (The top level renderer has 15 but only 13 sub-mesh renderers are spawned).

Is there any way to fix this issue?
mattthehoopy
  • Beiträge: 1

Mitch

Manually create more submesh renderers by cloning them in the hierarchy, up to the maximum number of Submesh Renderers you'll need. When the SkeletonRenderer initializes it'll collect all of them.
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Mitch
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