Hi, I'm having a weird issue where if I spawn submeshes on an object, then run the game and try to set and attachment from none to something (i.e. put a shirt on or something), then other parts of the model disappear.
This happens without any modifications to the source code, but I've noticed that if I go into the SkeletonRenderer and disable the batching, it creates too few submeshes (The top level renderer has 15 but only 13 sub-mesh renderers are spawned).
Is there any way to fix this issue?
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Manually create more submesh renderers by cloning them in the hierarchy, up to the maximum number of Submesh Renderers you'll need. When the SkeletonRenderer initializes it'll collect all of them.
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