DannyWeinbaum

Our mission at Eastshade Studios is to make games that feel like real places, and to explore the ocean of game design outside of combat. We are looking for a 2d Spine animator to help us bring the lively world of Glimmerwick to life: https://store.steampowered.com/app/1706510/Songs_of_Glimmerwick/

Responsibilities

  • Prepare artwork for rigging (psd files), breaking things up as needed, and filling in parts necessary for joints
  • Rigging creatures and characters from scratch
  • Working with existing rigs
  • Design and create animations from simple rigs
  • Being creative within the limitations of the rig, coming up with suitable animations using movements the rig/pose can effectively accommodate
  • You will be animating mostly with the body, not the face, as the game camera is usually very wide, and we tend to not invest that much into facial rigging.

Requirements

  • An animation portfolio demonstrating expressive and believable animations
  • High level working knowledge of Spine, both rigging and animating
  • We are fully remote so must enjoy working independently
  • Must enjoy animating natural human life: Conversing, idling, sitting, sipping, lounging, etc
  • We do not use Spine’s FFD/mesh animation (pseudo 3d), just bones.

Job Features

  • Contract position. We believe we have at least 3 months of work, with potential for more, though likely not all at once.
  • $17-$23 USD/hour
  • non-US applicants welcome (as long as you are proficient in english)
  • Fully remote
  • Flexible work schedule (no specific hours or days)
  • There will be a paid art test (paid at the same rate)​

If you're interested, feel free to PM me with here with your portfolio and/or questions. Thank you!
DannyWeinbaum
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