jnic

Hello,

This is not a pressing nor a game breaking issue, just kinda annoying, but my meshes are constantly flickering in the editor. It's only doing this with spine skeletons. Any idea why ?

jnic
  • Beiträge: 12

Harald

This is indeed strange. Since the flickering ouline is different from the visible player mesh: do you have a second invisible skeleton mesh at the same location with a different pose? Which mesh does this silhouette correspond to?

Which skeleton component are you using? I assume SkeletonAnimation or SkeletonMecanim and not SkeletonGraphic, is that correct?
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Harald

Harri
  • Beiträge: 4335

jnic

This is a SkeletonAnimation. I slightly modified the default spine shader to billboard the sprite.

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This is a SkeletonAnimation. I slightly modified the default spine shader to billboard the sprite.
jnic
  • Beiträge: 12

Harald

Could you please send us a minimal Unity project as a zip package that still shows this issue? As in the past, please send it to contact@esotericsoftware.com, briefly mentioning this forum thread URL so that we know the context. Then we can have a look at what's going wrong.
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Harald

Harri
  • Beiträge: 4335


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