mathildah

Hello there,

I am Mathilda, a 2D game artist who just started doing animation in SPINE.

I tried to create atlas and output texture for my character animation.
Everything is good when the scale is larger than 0.5, otherwise an error occur and I have no idea how to fix it :

"Error packing images - An error occurred while packing the images. Error: Width (0) and height (0) must be > 0".

My rigging and animation was much larger than the required size, scaling down the animation in Unity would cause serious aliasing problem. :sweat:

Is there any solution for this?
Thanks!
:beer:
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mathildah
  • Beiträge: 1

BinaryCats

strange, we use scales of like 0.092 and it still works
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BinaryCats
  • Beiträge: 1299

AprilC

Hi did anyone solve this problem?

I had a lot of project that are animated in full size assets, but could not export to any scale smaller than 0.5 in the output setting.
If I could not get this done, I will need to redo all of them.

Any one know what is happening please let me know.

Here is my my problem:

https://drive.google.com/open?id=1JogRa8JGl-gvX_hQpySm9QYuBBl71Vx0
https://drive.google.com/open?id=1fBPq-teXACo-c6uQmx_2HpoGoglAaIb-
AprilC
  • Beiträge: 8

Erikari

Hello! the second link is not public, however, from the first link it looks like the art can't fit within the bounds you set.
You could try removing the extra padding, or setting a larger atlas size. What version of Spine are you using and for which runtime are you exporting?
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Erikari

Erikari
  • Beiträge: 2006

AprilC

Thank you! I was able to export it after update to 3.8.32- beta version.
AprilC
  • Beiträge: 8


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