Interesting you say that.. we didn't start using Spine really until Unity5 and I forgot to use .txt on the json file and yes everything does work correctly for us without using json.txt in U5.

-- 19 Sep 2015, 12:12 --

Is this as easy as adding if(!clipTable.ContainsKey( before line clipTable.Add(, (AnimationClip)o); in SkeletonBaker around like 406? I added it and it now doesn't cause my issue and seems to remove/add/update new animations properly. I don't know of any adverse effects it could cause though.
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