I am using a Bounding Box Follower script and a Bone Follower script at the moment on my character. My character has a Rigidbody2d and a polygoncollider 2d on him as well. The collider moves around with my player perfectly, seems to be able to detect collisions when used as a trigger. However, when my characters collider is to detect physical collisions it seems to go through the floor, ceiling, wall colliders. Any way to resolve this?